Hey there, glad you like it and thanks for the feedback.
I will try to go through your feedback in order:
- Elite give Rare monster cards, that are very strong in certain deck styles.
- The story of the game is, that you get corrupted and need that power to progress deeper. So I don't feel bad if you cant stay human, sorry.
- The idea is to have stronger and weaker cards in the deck, so the player can become better by learning what is better. I know many people who made the gold cards work, but I agree that burn cards are weak because they only appear in Stage 3. Maybe I will sprinkle some earlier at some point.
- I need to look into that bug and will work on a fix, thanks.
- Thanks for letting me know, must have happened during recent translation work.
- Events are very hard to fit, because every player has a different transformation stage and some are still male etc. I just try to keep them as neutral as possible.
- Yes that is a good idea, but I didn't want to spend the time for that currently. The game chooses the enemy after clicking fight also, so I would need to change a bunch of stuff.
- I hope the new icons could help with the confusion. Here again I want the player to explore, instead just mindlessly clicking 1 color.
- Yes they will be added with the art rework, I didn't get that far yet. Almost finished with stage 1, then I will move on to stage 2.
- New starter deck are a good idea, but will be hard to balance because cards get better with stage. Will keep it in mind though.
Thanks again and see you around :)