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hello there ! 

Finished the demo version, haven't tried every decks, maybe some things exists in the full version, but here some feedback I had : 

  • Lack of interest to go through elite on the world map. Not sure if they really give "rare" card or not. Giving relics would be more interesting / feel rewarding.
  • need a way to "stay human" through the deck. There are some rare human cards (as we see them in the shops), but it seems impossible to not pick any colored card to progress
  • Some cards are overpowered (instant kill at 70 hp, 105 with vuln, and increased with strenght), some are too weak (gold card are too hard to play mid run, burn cards are unplayable).
  • Some cards dont work if they kill/end the combat (vampire is supposed to heal, but if vampire kill, you don't get the healing)
  • Darkness description is wrong. it's not "hide the opponent intent" but "blur your deck" which are two different things.
  • Some events shouldn't be possible past round 1 (the guys offering gold/heal in human forms, found them after transforming).
  • Traps could be worked further, to not just display an "every monster picture" but be related to the monster encountered.
  • Please keep the color meaningful with decks. Poison is green in the first (for slime) then turn yellow in second stage. Even if I can understand green for goblins, it's not instinctive to change color to keep the deck meaningful.
  • Some animations in the resting areas (past stage 1)/ mystery event could be welcome

I think it would be interesting to have "angel/demon" and other 3rd tier started deck. cause once you're at the 3rd stage, you don't want to pick random cards to build something (which makes the burn unplayable).

I'd probably get the full version when it's released.

Regards,

Hey there, glad you like it and thanks for the feedback.

I will try to go through your feedback in order:

  • Elite give Rare monster cards, that are very strong in certain deck styles.
  • The story of the game is, that you get corrupted and need that power to progress deeper. So I don't feel bad if you cant stay human, sorry.
  • The idea is to have stronger and weaker cards in the deck, so the player can become better by learning what is better. I know many people who made the gold cards work, but I agree that burn cards are weak because they only appear in Stage 3. Maybe I will sprinkle some earlier at some point.
  • I need to look into that bug and will work on a fix, thanks.
  • Thanks for letting me know, must have happened during recent translation work.
  • Events are very hard to fit, because every player has a different transformation stage and some are still male etc. I just try to keep them as neutral as possible.
  • Yes that is a good idea, but I didn't want to spend the time for that currently. The game chooses the enemy after clicking fight also, so I would need to change a bunch of stuff.
  • I hope the new icons could help with the confusion. Here again I want the player to explore, instead just mindlessly clicking 1 color.
  • Yes they will be added with the art rework, I didn't get that far yet. Almost finished with stage 1, then I will move on to stage 2.
  • New starter deck are a good idea, but will be hard to balance because cards get better with stage. Will keep it in mind though.

Thanks again and see you around :)