hello there !
Finished the demo version, haven't tried every decks, maybe some things exists in the full version, but here some feedback I had :
- Lack of interest to go through elite on the world map. Not sure if they really give "rare" card or not. Giving relics would be more interesting / feel rewarding.
- need a way to "stay human" through the deck. There are some rare human cards (as we see them in the shops), but it seems impossible to not pick any colored card to progress
- Some cards are overpowered (instant kill at 70 hp, 105 with vuln, and increased with strenght), some are too weak (gold card are too hard to play mid run, burn cards are unplayable).
- Some cards dont work if they kill/end the combat (vampire is supposed to heal, but if vampire kill, you don't get the healing)
- Darkness description is wrong. it's not "hide the opponent intent" but "blur your deck" which are two different things.
- Some events shouldn't be possible past round 1 (the guys offering gold/heal in human forms, found them after transforming).
- Traps could be worked further, to not just display an "every monster picture" but be related to the monster encountered.
- Please keep the color meaningful with decks. Poison is green in the first (for slime) then turn yellow in second stage. Even if I can understand green for goblins, it's not instinctive to change color to keep the deck meaningful.
- Some animations in the resting areas (past stage 1)/ mystery event could be welcome
I think it would be interesting to have "angel/demon" and other 3rd tier started deck. cause once you're at the 3rd stage, you don't want to pick random cards to build something (which makes the burn unplayable).
I'd probably get the full version when it's released.
Regards,