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Team members and roles
Solo developer — [Bora_Studio] (game design, programming, art, sound/music)
How did you interpret the themes?
Quiet Hours interprets the "GENRE COLLISION" theme by merging two diametrically opposed genres: Idle Tycoon × Surveillance Survival.
In a standard idle tycoon game, players profit by walking away and letting numbers accumulate. In a survival horror game, looking away results in immediate failure. Quiet Hours forces players to balance these two conflicting mechanics: leaving the facility alone increases passive income, but simultaneously increases the risk of catastrophic room failures.
What are you entering?
Engine and tools used?
Engine / Tech: Pure Vanilla HTML5, CSS3, Native JavaScript (Zero-dependency, Single-file Architecture).
Audio: Procedural Web Audio API Synthesizer (No external audio files).
Visuals: Pure CSS & Procedural SVG (No external image assets).
AI Tools: None used for game runtime assets.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
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Synty Challenge
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CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
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Fan Art Process Video
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Where can we find your Fan Art?
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Comments
Really cool concept! The mix of idle tycoon and surveillance survival works surprisingly well. I especially liked the risk management and deciding when to spend money or cut the power. Nice jo
Thanks a lot! Glad you enjoyed the risk management and decision-making
The concept of the game is unique. Its like if FNAF was a tycoon game. The only issue I had with the game is that five minutes seems too long as there isnt enough challenge for the first few levels. But other than that this is a really fun game :)
Thank you! Really appreciate the FNAF x Tycoon comparison and the feedback on the pacing
Idle tycoon meets surveillance survival is a neat pairing. Watching the credits tick up while Room 04's risk meter crept into WARNING had me splitting cash between Risk Dampeners and cutting the power at the very last second. I scraped through my first shift with all five rooms online and it felt great!
Thanks a lot! Glad you enjoyed the risk/greed tension
so cool idea!
Thank you! Glad you liked the concept.