Thanks! 😊
The 80 hours is a pretty rough estimate though. I basically figured around 10 workdays of 8 hours. I didn’t actually track the time, so 90 hours or even a bit more could definitely be possible. I’ll probably clarify that it’s just a rough estimate. (Just added that to the field to clarify)
It was solo dev though! I did use assets from the Unity Asset Store, especially for models and things like that, because unfortunately I’m definitely not a designer 😄 On the other hand, that was probably a good thing too, because if I had to model everything myself, I definitely wouldn’t have gotten this far within the time I had. 😅
I hope you also enjoyed playing it, or at least found the concept interesting!? 😊