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Gameplay / Core Idea: ⭐⭐⭐⭐ 

Creativity / Theme Interpretation: ⭐⭐⭐ 

Polish / Presentation: ⭐⭐⭐⭐

 Technical Execution: ⭐⭐⭐

 Scope / Completion: ⭐⭐⭐

The movement idea is pretty fun and I like the whole fast gum platformer thing. It looks quite good too and the presentation works well.

My main problem is that it felt a bit too easy and random sometimes. I noticed I could pretty much just hold D and keep jumping and get through a lot without really having to think about the obstacles 😅 I think making the player react more and actually manage the momentum would make it much more fun.

I also didnt really feel the rhythm side that much. I can see what you were going for with keeping the flow going but for me it felt more like a fast platformer/endless runner than rhythm gameplay.

Still a cool little game and I think the base movement has a lot of potential. With some more deliberate obstacle patterns and a bit more challenge it could be really fun :)

If you have some time please check out my game too! Id really appreciate an honest rating and some feedback :)

Thanks a lot for the feedback! 😄 You're absolutely right that you can get through a lot of the game by basically holding D and jumping. That was actually intentional to make simply reaching the end quite accessible.

The challenge is more in how you finish the level. Playing that way will usually leave you with very few coins, only one star, and you'll skip most of the new mechanics introduced along the way. A more competitive run means fighting against the inertia and the flow when necessary, entering the different routes, and trying to reach the higher paths where the stars are without dying in the process.

Your point about the rhythm side is fair too. It's definitely closer to a fast momentum platformer / endless runner than a traditional rhythm game — the “rhythm” is more about maintaining the flow of movement than following a beat.

Thanks again for playing and for the detailed feedback! I'll check out your game too :)