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War Eyes's itch.io pageTeam members and roles
more-arms.itch.io
How did you interpret the themes?
I took the idea of parry games and osu games accuracy and fast natures and combined them with photography games which most of the times are calm but i releazied photgraphy has a fast version in war photography and highspeed catches(Hopefull something i can expand later) so i mixed parrying missiles and then capturing them in a bullet time acheived with a perfect parry system and chaining missiles shots for the osu chain flow
What are you entering?
Engine and tools used?
Unity, Bezi , Claude , blender, Sketchbook
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
Enter my game in the Synty Challenge
Which Synty assets did you use?
POLYGON Military pack
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
more-arms.itch.io
Fan Art Process Video
https://youtu.be/JZARekBoEx4
Where can we find your Fan Art?
https://drive.google.com/file/d/19T9-ao4-J65tAaJRjm6t7aOnbWYqiwTq/view?usp=sharing
Submission Confirmation
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Comments
I’ll say the same thing as everyone else: it’s a bit hard to understand at first, but once you get the hang of it, it becomes really fun. The game feels very complete and interesting.
Thank you for the feedback i will make it beginners freindly soon enough
Yeah, this one is a bit of a doozy to learn, but it was pretty fun after I started to get a hang of it and with some tweaks I feel like it could be really good. It was also a pretty ambitious idea I think which is worth something too. That being said, I never even got past the first level, just further along in it after a few runs.
Some of the difficulties that tripped me up:
- It is a bit unintuitive that you click all of the bombs in real time, then go back and click them again in bullet time - I feel like I would expect to focus on them in the order they are going to hit.
- There wasn't enough clarity around what makes a photo "good" - maybe play up a really obvious UI tell that you have it perfectly framed - because after tagging multiple RPGs, I wasn't actually sure which of the RPGs I was supposed to be taking a photo of in which order.
- Some basic usability things could also reduce friction - some places it seems like you have to use keyboard buttons instead of just clicking on the spot on the screen that looks like a button and says "enter to continue" or whatever - that should also be a mouseclickable button.
Wow thank you for all of these im actually excited to fix all of them (after the voting period ) yes the ui needs an actual ux and design work through designing it that better now , will also fix the difficulty curve
pretty hard to learn how to play
thank you for the feedback, what do you think i can improve on to make it more easier to start
Thank you if you have any recommendations i would be happy to add them for future installments
This too cool at first i couldn't understand the mechanics but i figure out... Overall a great entry
Thank you for playing ,will try to make a better tutorial after the jam ends