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(+1)

Yeah, this one is a bit of a doozy to learn, but it was pretty fun after I started to get a hang of it and with some tweaks I feel like it could be really good. It was also a pretty ambitious idea I think which is worth something too. That being said, I never even got past the first level, just further along in it after a few runs. 

Some of the difficulties that tripped me up: 
-  It is a bit unintuitive that you click all of the bombs in real time, then go back and click them again in bullet time - I feel like I would expect to focus on them in the order they are going to hit.
-  There wasn't enough clarity around what makes a photo "good" - maybe play up a really obvious UI tell that you have it perfectly framed - because after tagging multiple RPGs, I wasn't actually sure which of the RPGs I was supposed to be taking a photo of in which order.
- Some basic usability things could also reduce friction - some places it seems like you have to use keyboard buttons instead of just clicking on the spot on the screen that looks like a button and says "enter to continue" or whatever - that should also be a mouseclickable button.

(+1)

Wow thank you for all of these im actually excited to fix all of them (after the voting period ) yes the ui needs an actual ux and design work through designing it that better now , will also fix the difficulty curve