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I really felt the lack of movement options. Teleport just is very jarring and doesn’t fit well it the ducking and diving the laser combat. The constant holding of the grip wasn’t the greatest. The reach pickup and shooting the door open with the guns was great. The overall vibe and polish felt good. There was some nasty frame drops at times esp with killing turrets. Audio was okay but lacked some variety and the pitch of the lasers got very monotonous and I wanted to turn off the audio. Didn’t feel like it fit the theme.

Overall I think it gely like a nice little game and I worry this comes across a bit negative but honestly nice to play. Just struggled a bit.

Thanks for playing and the feedback!

The framedrop issue is sadly a very well known one in Godot. Its because materials with shaders are spawning in where the new shader needs to be compile. The framedrops should stop once you play through things once in stuff gets cached. One trick I often use to combat this, is to apply all the shaders I have to a set of tiny cubes that get spawned in at the start of the game. XR Tools actually has a node that helps with that.