Yeah, thanks for being so receptive to my critiques.
I think if you make it so the player watches the text pop up and has to engage in some way when it's there turn to text, that would make it more immersive and interactive. Please excuse me, you definitely did amazing with setting up all the mechanics and visuals, but I felt very much like a passive observer, which can work, but I wanted to be in some way interactive with the events and maybe even feel a like a catalyst to things.
If you make it so you lead the player through the dialogue, so it's not so much at once. I'll play it again. And leave a review.