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Two standout point for me;

firstly, the presentation. Incredible how polished and high production this feels despite the minimalist art style. The main menue, the interface, the tutorial, very impressive. Bravo.

Secondly, the difficulty. Good lord, this punishing - despite one being functionaly immortal. I feel like the ship could have done with either a hint of magnetism, a tighter turn radius, or a break. Despite my best efforts I just can't get past the planet. Complete run ender every single time. Would have loved to see where this leads, but I'm apparently just nowhere near good enough for it :U

(+1)

Thank you for giving it a try and for your kind words about the presentation of the game! Sorry to hear it was a little too difficult for you, it was a lot of iterating trying to get the planet part to be tricky but not impossible, but it is probably still a little much. One tip is to be patient and stick to the left or right side, and fly into the side to wrap to the other side if you get into a tight spot. Thanks again for playing!

Thanks for the tip. Alas in most of my attempts the planet ended up filling up the entire screen before I could reach enough mass to absorb him, so there was no where to escape and I just got grinded up. Did I run into a bug by chance? 

(+1)

Sounds like a bug yeah, the planets shouldn't take up that much of the screen, but I could see there being a potential issue around the timing of when the planet is spawned and changes in the player's size.

Thanks, I'll give it another shot or two then.