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(+1)

Thanks a lot for playing all the way through and for the feedback!

I actually had active abilities planned for each character during runs (that’s what the empty space in the bottom-left was meant for), but of course I ran out of time during the jam. 😄

And yeah, the QoL suggestions make sense. Making maxed-out upgrades easier to spot would definitely help.

For the gold counter, I originally wanted the run screen to focus only on the coins earned during that specific run, but you're not the first person to mention wanting to see the total as well. At this point, it might be worth finding a way to show both.

Thanks again for the suggestions!