Yea, I'm just really grateful for the fact there's so many people seeming to have fun with something I made at the end of the day. When I first put it up on itchio, I just kept releasing update after update for months, and pretty much all the plays and comments I got were from friends I asked to playtest and a couple people from reddit. So the sudden amount of plays and feedback is just surreal.
The reason I actually started gamedev 4y ago was cause I burnt out at work and just sorta started reevaluating my life and what I even wanted to do. If I had to put it into words, it would be something like "make experiences I think are cool that people can enjoy and that leaves them with something positive". Getting paid to do it would be great too so I could do it fulltime, but not much to do about that since any sorta hustling/marketing stuff just feels against the grain to me and doesn't help I'm also bad at it.
I'll see if I can clean up some of my older projects and put them up, I think I have like 15 or so projects in various states of playability. I tended to drop them after a few months cause I felt that I couldn't finish the visions I had with my skill level and the lack of free time along work.
Almost happened with Wender a few times too, but the positive feedback has kept me at this project for almost a year now. By now it feels so routine to work on Wender that I think I have no choice but to work on it until it feels done lol.