Play game
The Borrowed Hour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #24 | 3.250 | 3.250 |
| Enjoyment | #33 | 2.917 | 2.917 |
| Overall | #35 | 2.958 | 2.958 |
| Concept | #41 | 3.000 | 3.000 |
| Use of the Limitation | #41 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Igor Yakunin
Software used
Godot
Use of the limitation
Time is ticking
Cookies eaten
3
Leave a comment
Log in with itch.io to leave a comment.







Comments
the game is alot of fun, it is noticable that most of the effort was put into making more levels, and i like that, i couldnt really see how you used the limitation tho...
I had a lot of fun with this game! What stood out most to me was how good the controls feel. Movement is very responsive, changing direction feels immediate, and I rarely felt like a mistake happened because I was fighting against the character. That makes the more precise parts of the game much more enjoyable, because succeeding feels like it comes down to your own execution. I honestly wouldn’t change much about the movement itself. If anything, I’d love to see the game push these controls even further with more complex challenges and levels that really test what the player can do.
Really fun game It did confuse me why it was the same level over and over but good game defiantly has potential.
TY!
Interesting concept!
Level design was nice, though did find it a bit odd when the chapters seemed to have levels repeating several times within them to complete it.
Felt nice to play, did agree that jumping with the camera was hard at first but had to just learn how to navigate it.