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A jam submission

The Borrowed HourView game page

first-person platformer set inside a clock that keeps folding its own architecture.
Submitted by IgorYakunin — 1 day, 8 hours before the deadline
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The Borrowed Hour's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#243.2503.250
Enjoyment#332.9172.917
Overall#352.9582.958
Concept#413.0003.000
Use of the Limitation#412.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Igor Yakunin

Software used
Godot

Use of the limitation
Time is ticking

Cookies eaten
3

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Comments

Submitted

the game is alot of fun, it is noticable that most of the effort was put into making more levels, and i like that, i couldnt really see how you used the limitation tho...

Submitted(+1)

I had a lot of fun with this game! What stood out most to me was how good the controls feel. Movement is very responsive, changing direction feels immediate, and I rarely felt like a mistake happened because I was fighting against the character. That makes the more precise parts of the game much more enjoyable, because succeeding feels like it comes down to your own execution. I honestly wouldn’t change much about the movement itself. If anything, I’d love to see the game push these controls even further with more complex challenges and levels that really test what the player can do.

Submitted(+1)

Really fun game It did confuse me why it was the same level over and over but good game defiantly has potential.

Developer(+1)

TY!

Submitted

Interesting concept! 

Level design was nice, though did find it a bit odd when the chapters seemed to have levels repeating several times within them to complete it. 

Felt nice to play, did agree that jumping with the camera was hard at first but had to just learn how to navigate it.