Gotcha, then I don't have to continue pulling my hair out over not finding it lol
I do want to add another thing as well, the white background (as someone who has the luck sitting at a colour correction monitor) makes it hard to see any of the details in the animations in the white. All the white shows just pure white (#FFFFFF) with no contrast in it. I don't know if that's by design or have just came to be, but shifting the floor tiles just slightly more to the gray would help out showing not only the white goo tiles but also showing off the animations better :3
Just feels bad not being able to see most animations when there's been time put in to it and it all just blending in to the background.
(I also do games testing, so I'll continue to reply to the thread as I find things or bugs that could help out in development)
Viewing post in Aftershift: the Post-TF game comments
Sadly it's impossible to make a game that works flawlessly on every setup. There's gamma setting in the game that might help.
In the past I changed goo puddle sprites to be more visible as that was commonly reported and based on feedback of people who had this issue they said new version helped. But I don't want to change current sprites of wolf or the floor because I really like the current colors, so I hope once I expand gamma it will help as it's not pushed to maximum right now, which I thought was a good decision as otherwise people like me would have harder time fine tunning it. Probably adding an option to type a percentage would be best instead.
Thanks for reporting issues!