Gotcha, then I don't have to continue pulling my hair out over not finding it lol
I do want to add another thing as well, the white background (as someone who has the luck sitting at a colour correction monitor) makes it hard to see any of the details in the animations in the white. All the white shows just pure white (#FFFFFF) with no contrast in it. I don't know if that's by design or have just came to be, but shifting the floor tiles just slightly more to the gray would help out showing not only the white goo tiles but also showing off the animations better :3
Just feels bad not being able to see most animations when there's been time put in to it and it all just blending in to the background.
(I also do games testing, so I'll continue to reply to the thread as I find things or bugs that could help out in development)
sameclick
3
Posts
A member registered Jul 30, 2024
Recent community posts
Aftershift: the Post-TF game comments · Replied to sameclick in Aftershift: the Post-TF game comments
I feel like there should be save points, because getting stuck in places or messing up (trying to aim the gun is hard af, so wasting limited ammo is a thing) and having to restart from the beginning is getting quite a bit annoying.
And also, the gun is extremely unpredicatable being a single pixle aim with mobs being an unkown size. The chunk it's supposed to hit is too small for the visable size of the mob. It's basically just about luck. That's something that should be edited, either by making the hitbox of the bullet larger or by making the apparent size of the mob match the hitbox.