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Treasure LLC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #305 | 2.800 | 2.800 |
| Soundtrack/SFX | #346 | 2.600 | 2.600 |
| Graphics | #399 | 2.800 | 2.800 |
| Secondary Theme Interpretation | #409 | 2.467 | 2.467 |
| Overall | #430 | 2.556 | 2.556 |
| Quirkiness | #481 | 2.400 | 2.400 |
| Gameboy Soul | #508 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
You do collect gold from treasures chest. Some old gold burried a long time ago.
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Comments
I think others phrased it better already before me, but the game needs tuning for sure. The overall idea of a digging fight things game is not bad (see One Last Dig), but the balance here is off quite heavily. Hordes of enemies spawning, which can either hit you or not, your only tool is a melee weapon, that either hits or not, speed effect is basically press direciton and pray due to how fast it is, so this needs some tunings.
Graphics wise I was expecting a very different look, the cover art def. gives off a very different style and art skill compared to how the game looks. The first gives a clean but polished style while the second seems more amaturish, not sure why we are not using those sprites on the cover, if we have them, would have elevated the loook for sure. There are many rulebreaking things as well, rotated and not pixely pointer, blurry text, paticles etc..
Music and sfx is there sadly badly balanced, music is quite sfx are loud.
Overall the idea is not bad, I just need more time in the oven.
i played this before the jam ended and almost forgot to come back to give you a rating! pretty fun game despite some bugs.
despite a few bugs and being a little unclear on the gameplay, the game is pretty fun and i can see where it could go as a fully realized game. nice job!
kinda true, i had no time to polish the game, sorry for not being to achieve your expectations
no worries! that is the way jams go, you never have enough time! you did a great job! i hope that my feedback will help you to improve the game if you are interested in working on it further.
Definitely needs some polish. The game isn't very clear overall. The controls don't perform in an intuitive way, and there isn't much visible feedback on the different actions.
kinda true, i had no time to polish the game, sorry for not being to achieve your expectations
Very good, well done!
Appreciate !
It's fun, although at first I had a little trouble figuring it out. I know there's a tutorial and buttons on the screen, but I had to stare at the screen for a while to understand what was going on.I guess it’s also because you don’t have any weapons at first, and the in-game shop menu doesn’t pause the game either.I also don’t think it helps that the enemies block your path...
Still, the music and graphics are great :)
appreciate ! you do start with a Shovel, and a dagger, you can switch tools using Q, E
I had a hard time figuring out how to play this.
well... below the viewport are the controls, and some informations about the game so... Can't be that hard
Nice job! I didn't get too far because I couldn't figure out what the attack button was (lol). But stellar job!
well... below the viewport are the controls, and some informations about the game so... Thanks anyway
Nicely done.
I just don't like that the attack key is also the key for activating the portal. I did skip the shop to often because I was hammering the attack button. :D
yeahhh, i did notice the problem, but i had no time to fix, so it's unfortunate LOL
fun gameplay loop. I liked the zone/map area where the store is. Reminded me of many a GB game.
A very dynamic and addictive game.
Interesting graphics and great sound design.
pretty solid gameplay loop and visuals
Thanks ! appreciate