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SEEDLIFT's itch.io pageTeam members and roles
CSAF (itch.io username: csaf). One studio account; SEEDLIFT was made by the Core Systems Asset Factory studio.
How did you interpret the themes?
Genre collision: a cozy farming incremental crossed with an extraction raid. The farm is the only source of tools and the raid is the only source of new seed, so each genre runs on what the other produces. Sweetroot grown at home becomes lures for charging boars, smokeherb becomes smoke for thieving crows, and every new strain has to be carried out of the wilds before the storm reaches you. Losing a raid costs the pack, never the farm. We could not find the sealed second theme on the jam page or the community board, so this entry answers the published theme only.
What are you entering?
Engine and tools used?
No engine: hand-written HTML5 and JavaScript on a canvas. AI was used, and we say so plainly: the code and the text were written with AI coding tools and reviewed; the plants, wild objects, balloon and key art were generated with OpenAI image generation and reduced to one fixed pixel palette; the farmer, boar and crow were generated as pixel art with PixelLab. The ground textures are our own procedural code. The music and every sound effect are synthesised by the game's own code, no AI audio. Fonts: Pixelify Sans, Tiny5 and Nunito, all under the SIL Open Font Licence.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
Great concept!
Thank you, that is kind of you. Glad the idea landed.