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Hi Jack! Saw your call for a 3D character artist for your dark survival Godot project. The blend of a gritty pixel aesthetic with game-ready 3D assets sounds like a really compelling art direction. I work in Blender focusing on production-ready low/mid-poly 3D models and characters tailored for Godot. My main focus is clean edge-loop topology for predictable deformation and rigging, optimized draw calls, and stylized texturing that holds up closely in-game. Commercial agreements with clear IP transfer, milestones, and asset licensing are standard for how I operate. If you'd like to test the waters with zero friction before signing anything, I'd be happy to model a quick sample prop or character accessory from your design sheet so you can inspect the mesh and UVs directly inside your Godot scene. You can reach me directly on Discord at antinarrys or via email at roman.zbor.uk@gmail.com — I'd be glad to share my portfolio breakdown and discuss your budget and rates!