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The first 10 minutes of a roguelite survivor are make-or-break, and testing your onboarding loop this early is a really smart move. In horde survivors, visual hierarchy is everything — players need to distinguish dangerous elite mobs, power-up shrines, and XP orbs in a fraction of a second amidst the chaos. I'm Roman, a 3D artist working in Blender. I focus on creating optimized, highly readable game props, stylized loot chests, and environmental indicators that pop cleanly against gameplay backgrounds. If you'd like to test out some fresh visual elements, I'd gladly model 1 custom 3D prop for your survivor game (like an interactive altar, upgrade pedestal, or distinct breakable container) completely free of charge. No obligations at all, just a clean game-ready model for your build. You can reach me on Discord at antinarrys or drop an email to roman.zbor.uk@gmail.com if you'd like to connect!