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Looking for New-Player Feedback on Soul Elysium — Online Action RPG Open Beta

A topic by Studio42 created 1 day ago Views: 38 Replies: 2
Viewing posts 1 to 2

Hey everyone!

We’re currently running a public Open Beta for Soul Elysium, a fast-paced online action RPG inspired by classic supernatural battle shōnen.

Soul Elysium has more than 20 years of history, and our longtime community has always been especially passionate about the game’s PvP. Now that we’re actively expanding the game and opening it to a wider audience, we’re looking for something incredibly valuable:

fresh eyes.

We’re especially interested in feedback from people who have never played Soul Elysium before.

If you give the game a try, we’d love to know:

  • Was it obvious what you were supposed to do when you first logged in?
  • Did the controls and combat make sense?
  • Did combat feel responsive?
  • Was character progression easy to understand?
  • Did the PvE give you a reason to keep playing?
  • Was anything confusing or frustrating enough that it made you want to stop?
  • Did you understand what your class and abilities were supposed to do?
  • Would you come back for another session? Why or why not?

We’re not looking for people to tell us everything is great.

If something feels outdated, confusing, awkward, boring, or outright bad, we want to know.

Testing is currently accelerated

Because the server is still in a testing phase, admins are currently helping players access more of the game by giving out things like:

⚡ Power-ups 🔄 Class-changing items 📈 Progression resources 🧪 Other testing items

The idea is to let players spend more time testing classes, combat, PvE, PvP, and higher-level systems instead of spending the entire test grinding to reach them.

Soul Elysium is free to play, and this is probably one of the best times to jump in if you want to experiment with everything.

🎮 Play Soul Elysium:

https://thestudio42.itch.io/soul-elysium

If you try it, feel free to leave your feedback here.

Thanks for helping us improve the game.

— Studio XLII

Respect for sustaining Soul Elysium over such an extensive history and bringing an open beta to itch.io! Translating supernatural battle shonen energy into snappy online action RPG combat requires crisp visual readability so players can track hitboxes and telegraphed attacks. I'm Roman, a 3D modeler working in Blender creating combat props, stylized arena hazards, and optimized environment pieces with clean UVs and performant mesh budgets. To support your beta polish, I'd gladly model 1 custom 3D asset for your PvP or PvE arenas completely on the house — like a shattered spiritual monument, weapon rack, or battle arena boundary pillar. Zero commitment required. You can reach out anytime on Discord at antinarrys or shoot an email to roman.zbor.uk@gmail.com if you'd like a test model!
(+1)

Hi!

So, our game is 100% hand prawn Pixel Art, Not 3D. Sorry.