Saw your post seeking a 3D freelancer to complete your unfinished 3D Android toon game in Godot 4. Toon-shaded mobile titles require very specific asset care — clean vertex normals for smooth cel-shading outlines, unified texture atlases, and low-poly meshes that keep frame rates locked at 60 FPS on Android hardware.
I'm Roman, a 3D modeler working daily in Blender. I specialize in stylized toon assets and modular props tailored for mobile pipelines and Godot.
To demonstrate my modeling quality and compatibility with your existing toon shader, I'd be happy to model 1 custom 3D asset from your remaining backlog completely free of charge. You can inspect the mesh in Godot, check the performance, and see how seamlessly I work.
If you're interested, feel free to reach out on Discord at antinarrys or by email at roman.zbor.uk@gmail.com!