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Knights and Daze's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3 | 4.057 | 4.222 |
| Audio | #7 | 2.882 | 3.000 |
| Gameplay | #7 | 2.829 | 2.944 |
| Enjoyment | #7 | 3.309 | 3.444 |
| Theme | #8 | 3.203 | 3.333 |
| Overall | #9 | 3.185 | 3.315 |
| Visuals | #11 | 2.829 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dichotomy of night and day (as well as wordplay). Different actions taken depending on time of day, time limit to prepare for attack.
How many people worked on the game?1
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Comments
This was a 10/10 for me, holy. What a delight!!! I had so much fun with the jank of the physics and movement, it didn't feel overly frustrating or difficult to "master" (so mcuh as you could with controls like that, anyway xD). The day/night loop added to it even more; having a break in the night gameplay to dodge flying potions (that I made, too!) made me extremely excited to go back to the night and try again every time I lost. And that "shit" was absolutely hilarious. The sound design as a whole, actually--it really elevated the experience for me. 10/10 in every aspect, truly. I had a hell of a time, the theme was used masterfully, the gameplay was fun and engaging, the creativity was through the roof, the visuals were extremely on point, and the audio was peak. Hell of a job, great work!
This was a very silly and fun little game. I loved the ms paint art style and goofy physics-based games are always a blast to play. I would love to see a bit more added to the brewing system, like another shelf that spawns ingredients or more variety in the ingredients, but for a small goofy game like this, the brewing is already pretty fun. One other small criticism is that attacking as the knight feels a little like an afterthought since he is kinda hard to control and I'm not sure if I can even get to the tower. Otherwise, though, this was a fun little game that brought some charm to the jam!
Didn't even realize the loop was endless because I spent like 10 minutes just playing with the wizard's funky hands. The art style is so unique, and it feels really personal, like I understand your personality more by playing your work. Very nice!
10/10 spent like 40 minutes trying to juggle the potions
Surprisingly in depth physics game! Trying to coordinate each hand and throw them around was enjoyable. I think there was a crafting system with the potions, but I kinda just threw them all in. I also wish there was more variety in where they could spawn. The theming was really good and I liked how the room slowly becomes brighter towards the day. I also wish the knight gameplay had a bit more than holding right.
Fireball. Fireball. Fireball. Truly beautiful.
MSpaint, wizards, beakers, 10/10.
Played with controller, enjoyed the wacky physics in the potion-brewing game!
Reminded me of old-school online flash games in a good way. Very charming, lots of character in that wizard sprite.
I think a visible timer could lend a good sense of urgency to the potion-brewing game. During the knight section, I felt conflicted since the game was asking me to defeat the wizard, but I felt the better I played as the wizard the harder it would be to play as the knight? Either way, I never quite made it halfway to the wizard's tower. Maybe I was brewing too many potions, haha.
It honestly was more intuitive to control on keyboard than I was expecting. The twist is fun, though I do wish the potions you made had a bit more of an impact and the knight section's gameplay had a little bit more juice. Overall had a pretty good time with this one!
played on a keyboard but it was still incredibly fun! the jank physics and goofy characters are just so good
i think maybe the knight gameplay was a bit annoying, especially compared to the strength of the potion gameplay--you either got to walk forward or you didn't, meaning that the only way to win was to do basically nothing as the wizard.
overall really creative and wacky concept, glad i got to play
also could've benefitted from a resolution to the yaoi subplot for sure ;)