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MrNobody978

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A member registered Feb 14, 2026

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This game is super fun to play while also definitely standing out from every other game in the jam.  I love the more abstract interpretation of the night and day theme and how that theme is ingrained in the entire art style.  Out of all the entries, this might be one of the most replayable ones for me.  I personally found the boss to be incredibly difficult, but maybe I just havent found the best strategy yet.  My biggest issue with this version of the game is that I can comfortably kill almost all the enemies in the day and I have almost nothing to run from in the night, but I know you all are continuing development and having played a more recent version, I know that issue has been swiftly dealt with.  Overall, this game is one of the best looking ones in the jam while also being really fun and super replayable.

This was a very silly and fun little game.  I loved the ms paint art style and goofy physics-based games are always a blast to play.  I would love to see a bit more added to the brewing system, like another shelf that spawns ingredients or more variety in the ingredients, but for a small goofy game like this, the brewing is already pretty fun.  One other small criticism is that attacking as the knight feels a little like an afterthought since he is kinda hard to control and I'm not sure if I can even get to the tower.  Otherwise, though, this was a fun little game that brought some charm to the jam!

This was a nice little charming murder mystery.  I love the character designs and the different personality for each suspect.  One thing I would have loved to see is a little more intractability like unlocking one dialog by doing another dialog first or having the option to still arrest someone after doing all the interviews, but regardless, it was very fun to play.  Overall, this was a very fun little visual novel.

Out of all the games from this jam I've tried so far, this one probably has the most fun and satisfying gameplay.  The parry feels very satisfying without being overpowered and the high damage that you deal and that the enemies deal makes the combat feel very rewarding.  If you all continue working on the game, I would love to see some more enemies with new or interesting attacks, some sort of upgrade or level up so there's something to do in the night, and maybe even a boss battle.  Overall, this game is very fun and I'm excited to see if any of the developers continue working on it!

Visually, I love this game.  The minimalist CRT aesthetic is a very cool and unique idea that makes this game stand out quite a bit, even if the gameplay could use a little work.  I will say that the CRT buzz in the background did get a little annoying after a while.  I'm not sure if I'm missing something, but it felt like I didn't have enough guards to be able to manage the prisoners.  I think with a bit more polish, I could see myself putting a lot of time into this game.  Overall, I think this looks like a very promising game and I would love to see further progress if you all decide to keep developing!

This game might be almost the best (if not the best) looking game in the whole jam.  The sheep are so adorable and the background is stunning for a game made in one weekend.  The gameplay is super intuitive and very fun.  I did find the first day to be a little slow, but the game picked up pretty fast afterward and I only managed to make it to day 5.  The only big criticism is that I would love just a few other minor features like some way to get more sheep for a little longer of games or something to encourage moving away from the barrel.  But otherwise, I love this game.  If there are any plans on adding more features or continuing development, I'll be waiting in anticipation.