Thank you, I've been putting a lot of work into it!
The game and its creator kit are actually built on Unity URP, and the characters are based on and fully compatible with DAZ Genesis 9.
Regarding the skinning, I'm currently using bone-driven JCMs (which still need some refinement). While Dual Quaternion Skinning is great, it comes with a heavier computational cost that would drastically reduce the number of characters you can have on screen at once—a common bottleneck for games in this genre.