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(1 edit) (+4)
And there is no such thing as a 'AI made' game (like the whole game made) games are made by persons

I thought so too, until I encountered ai agent users on Itch. There is an account that posts about 5+ games per day.

But banning any  project based on what tech it was used to created it, it's an starting awful choice

Yep. Most of those arguments in the OP were not directed against the usage for indie games, but against the tech itself.

And for that, we should focus on the important aspect: ai replacing humans in activities that were previously thought to be human only. Creativity.

We as a species should not want to replace ourselves with another thing. It is we who should do the fun things. Tools should do the menial things. Like glorified spell checking. Doing calculations. 

(+2)

'I thought so too, until I encountered ai agent users on Itch. There is an account that posts about 5+ games per day.' Didn't realize that was a thing. 

I think that a good way of desincentivize spam,slop and stuff like that is via a soft block. Something like  only letting every account publish 2 or 4 new projects per month. (updates to existing projects can be unlimited still). Making new accounts constantly to bypass this may be too cumbersome at least at first.

But I recognize it may enter in conflict with games for Jams. so... ¯\_(ツ)_/¯

(+2)

Didn’t realize that was a thing.

Was ineviteable with the application of ai agent systems. Is probably used for a lot of platforms and for a lot more despicable things, like spreading malware, propaganda, fake news and whatnot.

Itch doing something against it should start with a clear statement that this is not allowed. But defining what exactly is not wanted, is tricky. Publishers could just as well use the agent to create the games and upload them manually. Just like ai enthusiasts and shovelware creators can do this without an agent.

In my opinion, the tos and faq strongly hint that spamming lots of low effort content is not wanted on Itch. Itch need only enforce it. And finding out the spammers should be trivial, even if they change usernames. Especially if they change usernames, because then they can just use their actual scambot prevention and detection systems. Creating new accounts to evade a ban is not allowed. And if you got restricted from posting more content, than that is such an evasion.

If they continue to let those ai slop spammers flood the system, there will be more ai slop games than regular games on Itch in a few months or years.

But I think the real problem are all the users that play or even pay for the slop.

Oh, and you can mark text, then select the leftmost icon in the editor and select Quote.

And if you use markdown, use a > to quote text.

The way you quote is hard to read.

(+1)

'Oh, and you can mark text, then select the leftmost icon in the editor and select Quote.'

Thanks didn't... just kidding.

Oh, and you can mark text, then select the leftmost icon in the editor and select Quote.

Now that's better. :-)

Trying to find out spammers is something that may be more easy to say than done. Because, well we don't know how much exactly, but I guess that dozens or hundreds of new profiles are appearing in itch daily. And trying to find you the spammer vs the what not may takes it's while and probably requiring a lot of manual check's.  And also, to find a spammer you need it to... well... spam. And like you said, if they use to change names may be an issue. (Well. depends how itch's DB work. But i'm sure they have a unique ID for every user, if tha's the case, changing names shouldn't be an issue i think.)

Still, that's why I mostly propose the 'uploads monthly soft-block' or 'soft flood-gate'  because i think it may be something more easy to deploy and with the more/best long term impact. And of course because it can, potentially, cut out the problem of spam pretty much from the root. 

(+2)

/docs/creators/quality-guidelines#avoid-uploading-excessive-amoun...

This. They need to enforce this. And maybe a little bit more. But this is already in the quality guidelines.

(+1)

If you don't have a problem with AI in general then just stop pretending that you give a shit about game development.

(+2)

Man, nuance is so hard to come by nowadays.

Nobody asked you, plain and simple.

If you don't like it then don't engage with it.