Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really liked the core concept of routing trains, but the execution needs some tightening

The Rhythm felt far too easy (easier than casual QTEs) and didn’t contribute meaningful challenge or flow to the game. Routing UI: Configuring routes was overcomplicated and confusing to navigate, most of the board remained unused. Maybe use colors to bolden the board instead of highlighting selected if a compact board is the goal

There is a solid foundation here