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I wasn't expecting to play a snake-like in this jam, so that's pretty cool. I really enjoyed all of the twists you included, from the fish and the mice to eating poop and even yourself as a consequence but not necessarily an automatic lose state.

I would love to know how you managed the snake mechanic in GB Studio, especially with how much interactivity is happening.

Excellent job, super fun game!

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Thanks! The cat actually only uses two sprites: the head and tail, so a 100-length cat costs the same as a 2-length one. The rest of the body is handled with tile swaps using Mico27’s MetaTile Plugin. Food and poop are tiles too.

To keep each frame light, we split the logic across several frames: head movement, tail movement, collision checks, then the mice. The mice are sprites as well.

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Absolute wizardry. Thank you for the insights!