Finally got around to playing this one, and my first impression after a few minutes is that quite a lot was left on the cutting room floor. What's here is very solid - everything is satisfying from the movement to the booster to the combo scoring for when you take down multiple not!asteroids at once, but it left me wondering if that's it. Without any in-game narrative to contextualise it or progression systems to evolve the gameplay over time, this is just an endless score attack game, and it's too easy & without any noticeable challenge ramp-up to work as that sort of game. Even something as simple as making it a finite number of minute-long waves that have a few more blobs each wave would have been enough structure to really elevate this, as well as giving it a clear end goal.
For your first game (at least according to itch), and solo to boot, this is honestly excellent. The mobile border is *chefs kiss*, and the gameplay is genuinely fun, but it's missing all of that connective tissue and variation that turns a gameplay element into a gameplay loop.