Play Soul, lost soul, lost
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Team members and roles
Salat1k
How did you interpret the themes?
When I was thinking about the game idea, I really wanted to combine the card game genre with something else. I chose a platformer as the second genre. I combined them like this: the cards are abilities that the player can collect as the game progresses; there are only three slots, and the player needs to find the perfect combination to defeat the boss.
What are you entering?
Engine and tools used?
I used only Unity 6 and Aseprite
Road to GDC
I am not entering this prize track
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
I am not entering this prize track
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
The game concept looked interesting, but I couldn’t play it on Windows. Nice work!
I like the games concept, but i cant find it interesting, fighting the same enemies for like 15 minutes gets a bit stale, not counting the fact that i seemingly die to nothing? I think i've hit a trap but i am unsure
also, a few abillities like the air attack are a little buggy, if you hit an enemy or thing at the right angle, you just get stuck on top of him without dealing damage while he can still constantly hit you. The game is also a little too dark, everything blends in and, since my monitor sucks, i genuinely cant see anything well apart from enemies and light..
For a 2 week game jam, there is so much more potential for this game, also keep in mind ive not played for long so there can be a few stuff i missed