My Playthrough:
This felt quite polished, really liked the main lobby visually, tho the instructions could use some work, the freedom of movement is amazing, really had fun (once I understood the controls) slinghying around and orbiting just above the bugs using the pistol recoil to adjust my trajectory, sometimes I got damaged even if I was quite a lot above the bugs, had to finish my run on basically 0 hp shooting from space aha, the fact that bugs that are underground do not spawn untill you go inside the planet felt weird because untill you do it says 0 bugs remaining, nice lighting and planets as well, no idea how you had time to also animate the bugs XD.
Random Suggestions:
- the gun sounds get a bit repetitive and it would hav been nice to have more variety
- this takes quite a long time to complete (tho still nothing compared to 1h 30min of Balloons Adrift ahah), some upgrades like automatic fire or faster bullet speed would have been really nice, mayeb also some kind of large AoE explosive like a granade
- for the instructions maybe have less text and instead show a few images showcasing the functions and the buttons used to trigger them is probably better for players
- show “?” amount of bugs if some are still under the surface, or to tell the player to go down to the planet to check for more, I was confused why it said 0 remaining and not cleared
- smoother space to planet transition
This has potential as a full game I think, could be lots of fun to play together with friends if there were more weapons, systems and enemies, maybe even the ability to destroy the actual planets!