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(1 edit)

Thanks for the play through and feedback!

We had to generate audio files for all different EQ permutations for each track to get the EQ puzzles to work. Since Godot’s web audio samples can’t use buss effects, that was the only way we could think to make it work! ffmpeg to the rescue :D but yeah, it can be a little slow as it loads a lot of mp3s playing simultaneously.