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Those chiptunes were *really* CPU hogs.  The game took a few minutes to load and the browser froze for a few seconds before each track (and this is a new computer; I bought it in December).  But as for the game itself, it was great.  (Once I realized that each style of music had a "correct" action, and it wasn't just random trial and error)

A very different take on old gold records than what my record-buying game is/was going to use. :D

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Thanks for the play through and feedback!

We had to generate audio files for all different EQ permutations for each track to get the EQ puzzles to work. Since Godot’s web audio samples can’t use buss effects, that was the only way we could think to make it work! ffmpeg to the rescue :D but yeah, it can be a little slow as it loads a lot of mp3s playing simultaneously.