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(+1)

Hey, I just played through the demo (beating the boss). I liked a lot about it and I can myself playing it once it gets released. However: the demo has some problems I wrote down while playing:

  • took me a while to understand biomass conversion
  • elite enemy currency was quite useless (when I unlocked it) 
  • the start was  a bit slow 
  • I often forgot the digitroids deployment (until auto-unlock)
  •  enemies are quite hard to see (you realize this yourself that's why you added the pointing fingers)
  • a lot of upgrades felt useless (like finger nova)
  • I understand you tried to have some kind of vertical slice for this demo but at times it fell flat (I had like 30 cassettes when I unlocked the mechanic to scrap them and that was close before I finished the demo). At the end I could purchase a lot of upgrades after each round which even introduced new mechanics but at that point I already beat the boss.

I like the art-style / music / sound effects / atmosphere a lot! Well done. Good luck with your game!

(+1)

Hey! Thanks a lot for taking the time to beat the game & leave a review. I think pacing is very hard to nail, especially if you want more than one viable upgrade path. I’m working on balancing & fine-tuning at the moment so I’ll definitely keep your feedback in mind!