Yay thanks! \(^_^\) (1.5 hours is longer than I thought it takes though, I guess you took it slow?)
robin.rossow
Creator of
Recent community posts
Hey, thanks for playing!
Moving back and forth does get tedious quickly! It's the #1 thing I have to design around in later stages at the moment.
It did have WASD movement before, but I felt this game should be playable with mouse only: so that's where I'm balancing it around. Enabling WASD movement broke the pacing completely...
Hey, I just played through the demo (beating the boss). I liked a lot about it and I can myself playing it once it gets released. However: the demo has some problems I wrote down while playing:
- took me a while to understand biomass conversion
- elite enemy currency was quite useless (when I unlocked it)
- the start was a bit slow
- I often forgot the digitroids deployment (until auto-unlock)
- enemies are quite hard to see (you realize this yourself that's why you added the pointing fingers)
- a lot of upgrades felt useless (like finger nova)
- I understand you tried to have some kind of vertical slice for this demo but at times it fell flat (I had like 30 cassettes when I unlocked the mechanic to scrap them and that was close before I finished the demo). At the end I could purchase a lot of upgrades after each round which even introduced new mechanics but at that point I already beat the boss.
I like the art-style / music / sound effects / atmosphere a lot! Well done. Good luck with your game!
Compete in 26 minigames and fill a graveyard with headstones while doing so. You can continue playing even after you've lost a round by steering your ghost and annoying the other players.
This is the itch.io page, no install needed, playable from the browser:
https://robinrossow.itch.io/blobituary
I'd love to get some feedback from you guys, I've poured my heart and soul into this over the last two years.

