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(+1)

Hey Shifty!

The first game I ran into on the Jam that has a Pig, so you win! lol! But seriously, I enjoyed this game, and the binding and the button mechanics add such a nice layer to the genre.

  • The first thing that hit me was the music on the title screen, given that's my field, of course. As I mentioned on the stream, I would like to revisit the tracks in your game to give you some ideas on how the music could be made more captivating in a way that doesn't overpower the game, but simply makes it more immersive and possibly sticks in the minds of players to keep them coming back. The SFX were pretty fitting, I think.
  • Need to fix the healing button! Figure this is straightforward, as you saw on the stream.
  • I am pretty sure you are working on this, but more enemy types and cards being introduced after you beat the game would be cool. As it is now, I feel like this is a great starting point for new players and wouldn't really change it aside from the balancing issues we discussed, especially with the Betty, trucker, and Ginni enemies
  • Couldn't test the shop or any of the unique cards on there... I was broke on arrival... but good thing I had cash for the pig.
  • Artwork was fun and created a strong experience! The art on the cards was really fun to look at. I realize now that maybe you could add an injured state to Stich and all the enemies when they are below 1/3 health like being torn and full of holes.
  • Also, on first playthrough, make sure to make a spotlight on the beads to alert players of where to look for the limited number of turns. At first glance, it just looked like part of the ambient stage design, and it took me a moment.
  • I know this is a bit like hearthstone but being able to beat the game as different class types would be an interesting take. It'd also be interesting to see stitch in different class outfits.

Overall, I had a great experience with this game, I may actually like this better than Slay the Spire! Keep up the great work and I look forward to seeing how this evolves!


Regards,
- Glim
GlimMusic.com

Hey, glad you enjoyed the mechanics and the Piggy Bank boss! I would love to reconnect and work with you to improve the scores in my game. I know you said you had other work before you would be able to swing around to it, but how will I be able to check when that stream is upcoming? 

Yes, I rewatched and noted down the bugs and rebalancing mentioned during the stream. I am definitely working on more cards, events, and enemies for act 2. I really like the idea of an injured idle for Stitch, especially now that I have threadbare cards! He could swap to the injured idle when less than 1/3 health to serve as a nice visual reminder. I might be able to add a mask to make holes in the enemy too, I will look into it and see how viable it is.

Yeah honestly I need to make a full (likely optional) tutorial by the time I release my demo, and the beads will definitely need to be highlighted in it. After a few turns even people unfamiliar with Slay the Spire were able to understand the resources and the intents, but I feel they need to be explained in the tutorial.

My plan along those lines are the different starting Treasures. In the demo there is the choice of 2, but I think I will change that first one to be just the button at first, and then the vambrace is an unlockable "class". And then some others to offer different starts to your run. Stitch does wear his treasures (not all are finished yet) so the starting class will have a unique look! I don't currently think I will have a different card pool per class, but it will depend how many cards I end up with.

Thank you for the kind words and feedback! I checked out your website and I really like your work. In particular the mysterious piece "Dark Wonders" seems like it fits the vibe I am going for quite well. Looking forward to seeing what you cook up on stream. And I am also open to do a follow up commission for my future trailer, since I think a score actually composed FOR the trailer would be infinitely better. I'll be in touch!

Now that the event is over, I realized that the ratings within the jam don't carry over to the main itch page. Since you have already checked it out, I would greatly appreciate a rating on itch itself if you are able!