Hey, glad you enjoyed the mechanics and the Piggy Bank boss! I would love to reconnect and work with you to improve the scores in my game. I know you said you had other work before you would be able to swing around to it, but how will I be able to check when that stream is upcoming?
Yes, I rewatched and noted down the bugs and rebalancing mentioned during the stream. I am definitely working on more cards, events, and enemies for act 2. I really like the idea of an injured idle for Stitch, especially now that I have threadbare cards! He could swap to the injured idle when less than 1/3 health to serve as a nice visual reminder. I might be able to add a mask to make holes in the enemy too, I will look into it and see how viable it is.
Yeah honestly I need to make a full (likely optional) tutorial by the time I release my demo, and the beads will definitely need to be highlighted in it. After a few turns even people unfamiliar with Slay the Spire were able to understand the resources and the intents, but I feel they need to be explained in the tutorial.
My plan along those lines are the different starting Treasures. In the demo there is the choice of 2, but I think I will change that first one to be just the button at first, and then the vambrace is an unlockable "class". And then some others to offer different starts to your run. Stitch does wear his treasures (not all are finished yet) so the starting class will have a unique look! I don't currently think I will have a different card pool per class, but it will depend how many cards I end up with.
Thank you for the kind words and feedback! I checked out your website and I really like your work. In particular the mysterious piece "Dark Wonders" seems like it fits the vibe I am going for quite well. Looking forward to seeing what you cook up on stream. And I am also open to do a follow up commission for my future trailer, since I think a score actually composed FOR the trailer would be infinitely better. I'll be in touch!