Just gave the browser build of False Negative a spin — the sheer density of traps in the Signal District is ruthless in the best way possible! Getting through those gauntlet runs really forces you to read visual telegraphs in fractions of a second.
Since readability and visual polish are on your roadmap, high-contrast environmental hazard models make a massive difference for keeping player deaths feeling fair rather than cheap. I'm a 3D artist working in Blender creating lightweight, performant game-ready meshes.
If you'd like, I can model and texture 1 custom environmental hazard or trap prop from your backlog — like a modular laser conduit or pneumatic trap terminal — optimized specifically for fast web loading. Completely free, just to see how it fits your neon-industrial aesthetic.
Feel free to reach out on Discord at antinarrys or drop an email to roman.zbor.uk@gmail.com if you'd like to test an asset in your next build!