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The premise of No Such Floor is brilliant — there's something inherently terrifying about working an empty night shift at an old hotel and having the elevator take you to floors that technically shouldn't exist. That slow-burn liminal dread beats cheap jumpscares every single time. In psychological horror, environmental storytelling carries the whole experience: an antique brass luggage cart left in an empty hallway, a vintage floor dial with faded numbers, or a buzzing rotary phone at the front desk. I'm a 3D artist working in Blender, specializing in atmospheric, game-ready props with clean topology. If you have an environmental prop in your backlog that would elevate the vintage hotel atmosphere, I'd love to model and texture 1 custom test asset for your game completely on the house. I'll provide an optimized mesh ready to drop into your lighting setup. If you'd like to test an asset, feel free to reply here, ping me on Discord at antinarrys, or reach out at roman.zbor.uk@gmail.com!