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Thank you! Aye the Alchemy system was decided very quickly on a spur of the moment decision; luckily it ended up being quite fun! It could definitely use a bit more playtesting and balancing, but overall we’re happy with out it turned out 👍

We ran out of time to implement this, but it was also planned to use Fire & Defend on the Overworld (light things on fire + protect against hazards)

And aye, the movement for the player character could use a few more keyframes to help with that sliding feeling! It’s also locked to navigating 16 x 16 pixel squares at a time, so once you move you’re basically committed, contributing to that walking on ice feeling (worth trying a few other solutions for this one)