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Really nice RPG! The combat animations are especially well done, and I really liked the enemy designs.

The alchemy system is a great idea too, especially when it becomes part of exploration instead of just being another combat mechanic. The environments are also really detailed and pleasant to explore.

The only thing that felt a bit odd to me was the movement, there seems to be a slight delay or sliding feeling after each input, almost like walking on ice.

Overall, really nice work!

Thank you! Aye the Alchemy system was decided very quickly on a spur of the moment decision; luckily it ended up being quite fun! It could definitely use a bit more playtesting and balancing, but overall we’re happy with out it turned out 👍

We ran out of time to implement this, but it was also planned to use Fire & Defend on the Overworld (light things on fire + protect against hazards)

And aye, the movement for the player character could use a few more keyframes to help with that sliding feeling! It’s also locked to navigating 16 x 16 pixel squares at a time, so once you move you’re basically committed, contributing to that walking on ice feeling (worth trying a few other solutions for this one)