Blending the gritty atmosphere of The Witcher with the world-building of Skyrim and the cinematic combat flow of Ghost of Tsushima is an incredible vision for an Unreal Engine dark fantasy title! I'm Roman, a 3D artist working in Blender specializing in dark fantasy hard-surface props, weapons, and environment assets optimized for Unreal Engine (PBR workflows, clean topology). If you need any specific dark fantasy props on your backlog, I'd be happy to model 1 custom 3D asset for your project completely for free (such as a weathered medieval broadsword, a worn gothic wayside shrine, or an iron tavern wall sconce) to test how it looks in your engine lighting. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Looking forward to seeing the dark fantasy world take shape!