Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks a lot! That’s a really interesting perspective, especially coming from someone who doesn’t usually play autobattlers.

I actually considered critical hits and a dexterity/accuracy stat that could cause misses, but as a solo developer during a 10-day jam I had to cut that pretty quickly. 😄

I also had more attacks and spells in mind, and one idea was a Party menu where each character could equip 2–3 attacks from a larger pool of unlocked abilities. I wanted some active abilities during runs too, so the player could intervene strategically instead of just watching.

Different damage types, though, is something I hadn’t really considered, and that’s a genuinely interesting idea.

I’m definitely planning an update, so keep an eye out if you’d like to see where it goes!