A fun little toy! It was very satisfying to break the eggs and then bat around the pieces in zero gravity. Would be very cool to see this used somehow in a full game experience
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Godot version used
4.7
What device(s) was used for development
Pico 4 and Quest 3
Comments
Tested on Quest3
Looks and feels awesome. Really liked that objects dont spawn close by and just fly into the horizon.
Random suggestings:
- sounds effects. sound would really make the experience more realistic.
- particles when breaking
It lags when breaking the egg.
My Playthrought:
This was really satisfying and relaxing to play, the visual design of the eggs, stands and environment is really cool! You can fully grab rotate and launch pieces around quite easily. My thumb was cursed 🤣 idk what happened there. Also the 0 gravity + the egg breaking physic was just 👌🏻.
Random Suggestions:
- sound would add a lot to this experience
- slight trails on the pieces floating around would look sick!
- a reset button
Would totally play a game where you have to smash and break stuff like this with hand tracking together with friends, could be a lot of fun if evolved into a full game!
Nice experiment! It lags on my Quest 3 when breaking the eggs.





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