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A jam submission

EggsView game page

A prototype for the XR Godot gamejam September 2026
Submitted by Leon Denise — 6 hours, 20 minutes before the deadline
Rated by 5 people so far
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Eggs's itch.io page

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Godot version used
4.7

What device(s) was used for development
Pico 4 and Quest 3

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Comments

Submitted

A fun little toy! It was very satisfying to break the eggs and then bat around the pieces in zero gravity. Would be very cool to see this used somehow in a full game experience

Submitted

Tested on Quest3

Looks and feels awesome. Really liked that objects dont spawn close by and just fly into the horizon.

Random suggestings:

  • sounds effects. sound would really make the experience more realistic.
  • particles when breaking

It lags when breaking the egg.

Developer(+1)

Thank you! And thanks for the feedback!

Submitted

My Playthrought:

This was really satisfying and relaxing to play, the visual design of the eggs, stands and environment is really cool! You can fully grab rotate and launch pieces around quite easily. My thumb was cursed 🤣 idk what happened there. Also the 0 gravity + the egg breaking physic was just 👌🏻.

Random Suggestions:

  • sound would add a lot to this experience
  • slight trails on the pieces floating around would look sick!
  • a reset button

Would totally play a game where you have to smash and break stuff like this with hand tracking together with friends, could be a lot of fun if evolved into a full game!

Developer(+1)

Waw! Thanks for playing and for your suggestions. Haha, yes the thumb is weird, going to fine tune the rig next iteration. And thanks for the video, I'm happy to see you enjoying the project.

Submitted

Nice experiment! It lags on my Quest 3 when breaking the eggs.

Developer(+1)

Thanks! There is probably to much RigidBody3D in the scene, I haven't really tested it before shipping it precipitately before deadline (!)