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Luk Lev

33
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A member registered May 05, 2022 · View creator page →

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(1 edit)

Really cute design.

The visuals, models, sounds design are nice. The controlls felt a bit clanky.

  • boat controlls are clear and easy to steer, awesome.
  • fishing is intuitive. The main problem i had is that when i already caught a fish, i did not know how to actually give it to fisherman..
  • gun was a bit confusing, i understood that there is a reload, its just there was no reload indicator (sound)…

I finished the game in ~10min, it was really fun :) Again the voice lines are awesome (and timings are nice).. really liked the french guy! He made me laugh when i couldn’t find the mountain :)

Really really fun game! 100% addicting!

Some really good wrist warm up, like actually, it forces you to do some crazy angles.

Random suggestions :

  • Would be cool to see some upgrades system … it kinda remind me of space invaders haha

Nice idea, good graphics.

Tested on windows 10: had really jaggy controls and at some point my hands got really small.. and did not have smooth turning via controllers idk, maybe just a windows build.

Note: to launch the windows build had to rename the thisone to thisone.exe

Escaped: 3:32

Really fun puzzle game, everything is smooth, controls are awesome. Well polished!

Hi, really liked the concept and the wheels on door are awesome. The scene loading did not feel needed, but still was interesting to walk around. The ladder climbing is a bit of a challenge haha.

Recorded a video, but not sure if you want to see a person struggling on a ladder HAHA.

Random suggestions:

  • add random fishes in the see so i could see them out of the windows.
  • add doors animation when i rotate the wheel.

But overall looks nice, submarine VR mission / exploration is very cool idea.

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Really interesting idea. With walkthrough it much more clear how the controls are meant to be used. Overall the experience felt smooth. Liked the radio :) And you definitely nailed the theme!

Brilliant! Awesome water physics!

Loved the game. Will just save this game to play in freetime, very cool!

Random suggestions:

  • Add outdoors place (maybe a small lake) with some wind
  • Multiplayer racing would be awesome!

Fun playing the game! Looks really polished. The sound effects and visuals are awesome. On web it does lag at the beginning couple times but after that very smooth experience.

Random suggestions:

  • make it mixed reality so i could just build the lighthouse literally on my desk.
  • add a benchmarks. for example after finishing the lighthouse, you click “test”. And it tests how strong is it (wind, storm, earthquake)

Really fun and really addicting game. The satisfaction you get from perfect snipes is 👌. Simple but amazing.

Idk if a bug:

  • sometimes shot 2 bullets even though pressed just once.

Random suggestion:

  • variations of gun sounds cause it sounds a bit repetetive
  • add boomerang
(1 edit)

Really fun game!

The combat felt tactical but i would prefer joystick controls because it would allow me to have more interesting gameplay, for example peaking or ducking.

Random suggestions:

  • add some sort of cover inside the rooms to hide from bots.
  • smaller bots for example turrets that would guard health-packs.

Overall felt polished and assets looked nice.

Really liked creating music chaos!

Visuals are great, flying glowing objects that match the beat are cool.

Random suggestion:

  • Add sound effects for when hand is inside the beam, and for the loop toggle.

Will definitely recommend this to my friends.

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Yo, the sound affects are awesome!!

Loved playing the game, felt like a drifting sim, felt awesome!! 3min 15 seconds, but i spent too much time flying around and not shooting HAHA.

Felt amazing, controls are smooth, awesome!

Awesome game, really liked the sound effects on the ship, but ore mining/explosion sounds are def missing. The design is awesome, models are awesome! A lot of stuff just for 1 week. Really like the upgrade menu.

Awesome math sim. Good looking environment, everything is clear, nice sound effects.

Would to see the continuation of this as a math labs!

Nice work on mechanism! Looks smooth, and feels awesome to stand on it.

Idk if its a bug: if you stand on the best, and try to rotate 180 degrees, you get black screen.. but if rotate back, then i can see everything.. kinda like a black filter.. idk.

(1 edit)

Awesome game.

Really easy to understand controls. Enjoyed hovering above the planets and just shooting the bugs down. The shooting sound is a bit repetetive but doesn’t that bad. Really cool gui stats about the health, the oxygen and ammo.

Random suggestion:

  • add icons to the gui to clarify what is oxygen, ammo (it was unclear at the beginning)

Did i hear NixOS? Nice, im on nixos too! haha

Really enjoyed the game, really chill and comfy. The controls are nice, and the lantern mechanism is smooth. Personally enjoyed playing around with the lantern. And gameplay is clear to understand, really liked that you put progress bar in the settings.

Overall very well done.

Random suggestion:

  • add trails behind the mushi

Really fun game! Kind of addicting :) The only missing part is that aliens spawn only in one area/space and not in the whole room. Overall really nice particles and sound effects.

Really liked playing the game, the only mart missing i felt is spots where i could drop off the sailors. Overall controls felt really.

Random suggestions:

  • Add the chain and crank sound
  • Add day-night cycle, it would really cool to do this stuff at night.

At the beginning of this gamejam I wanted to do similar stuff in space, but then switched to yoke and throttle control system.

Cute game and has a nice potential, but a bit unpolished.

Here are some suggestions:

  • fix double jump from in the air
  • add sound effects
  • and maybe add a count of how many dragonflies eaten

Game look cool, but was not able to fully play it cause it takes so place irl LOL. I know, skill issue, just was not able to fit it in my room lol.

Awesome game! Really addicting HAHA.

Feels awesome, really liked haptic feedback. Even tried to speedrun LOL. 3 batteries in 5min. But im thinking its too slow lol.

Also really liked the music.

Random Suggestions:

  • Add more tornados horizontally, because it felt too cheezy to go too far right or too far left.
  • Would be cool to have pitch controls and see the tilt of the kite.

Wow. What a crazy experience. Definitely a sanity drift. A bit confusing at the start.. and in the middle.. and at the end, but cool.

The controls felt smooth and design is clear. Thats crazy good for just 1 week game. Really cool puzzle game.

Here are few suggestions that i think would clear up some confusion

  • Clarify that “lock” function is not on every level.
  • Color mark what is joy and what is memory

I might not understand this fully, but detection if object on pad or not only works 3-5 second after the gravity shift. After that, even if you slam the object into a pad, it doesn’t detect it. It makes sense, but at first it was confusing (maybe i missed some part of the tutorial)

The ui on top left is not fully visible, im on Quest3, so i couldn’t see all the info.

And definitely add more videos and pictures to itch page, this is actually good and interesting game! Impressive work in just 7 days.

Cool game!

The controls felt smooth and overall it was interesting to play. The assets fit together really nicely.

Random suggestions:

  • Add checkbox sound when the user find the item.
  • Maybe mark some doors where the area is unavailable (light hint, for example dark wood)

Behind some doors was nothing and it was hard to get out. And some objects required more rotation to be detected as “found”, for example had to turn the map up-side-down for it to be detected.

Overall really nicely done for first VR game jam :))

Cute ball! Would be cool to see it as plushy toy.

Random Suggestions:

  • Add some rotation to the ball when thrown with a twist, it is there, just not that visible.
  • Add an option to just lightly tap it when its on the floor, would be cool to roll it around.
  • Add some fluffiness elements to the ball that would rotate/behave realistically.

The bounce force seems too high.

Tested on Quest3

Looks and feels awesome. Really liked that objects dont spawn close by and just fly into the horizon.

Random suggestings:

  • sounds effects. sound would really make the experience more realistic.
  • particles when breaking

It lags when breaking the egg.

Hi. Sorry. My game requires hand tracking so sadly i can’t export to anything else.

(2 edits)

Yoo, thanks for the video of the playthrough! Brought smile :) Actually yeah, the video helped me understand what player expected from controls. Yeah, i kinda expected that i made controls a bit too harsh so did not add any asteroids LOL.

I think my fist detection works only on tight fist, and and maybe yours was not that tight LOL. Yeah, the sos button is clanky :/

But, you know, if you felt lost in this game, its a good thing, cause its “Adrift” 😂

Glad you liked the cockpit, the sky is shader and every material is just a noise texture with some colors.

Also.. kinda small technical note: My calculations for controls force the player to follow the path of an object they are grabbing:

Which i thought is a good thing because it creates more realism…. but now i see it just makes the experience confusing…

Again, big thanks for the review and video, means a lot :))

Oh, yeah. Makes sense. Thanks for the idea!

Hi. Thank you for the review!

What do you by “movement was rough”? Like it was difficult to move around? Maybe i could improve on that, so just curios :)

Glad the it was fun!

Really helpful!

https://luklev.itch.io/halloween-candy-hunting

Cool Halloween game for any age and style. You go and try to find cadies randomly places on the map. There are 10 levels, with 5 different locations. Amount of candies is decreasing every level. There is no timer, so you can just walk around, and do cool screenshots!

Thanks for feedback. Planning to make a Halloween update soon.