Play game
Space Janitor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun factor - How much fun was the entry to play. | #3 | 4.320 | 4.667 |
| User experience - How well was the user interaction implemented. | #5 | 4.012 | 4.333 |
| Overall | #8 | 3.765 | 4.067 |
| Theme incorporation - How well did the entry fit the theme. | #10 | 3.703 | 4.000 |
| Originality - How original was the entry. | #12 | 3.703 | 4.000 |
| Audio - Did the entry make good use of audio? | #14 | 3.086 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a lot of fun! Could use some more enemy types.
Godot version used
4.7.2
What device(s) was used for development
PCVR
Leave a comment
Log in with itch.io to leave a comment.


Comments
Cool, I like the small planets combined with grappling hook movement mechanic. I didn't really get how reloading worked, it seemed like the lasers just ran out of shots sometime until I grappled around more.
Really cool and creative, might be on of my favourite entries so far , also I like how you kinda grapple to planets.
Really cool concept! The graphics are coherent and feel polished.
A couple of things I noticed:
- The controls text could be a bit more concise or maybe tell the player the controls one by one while they're playing, but it is understandable given the time constraints.
- The health, ammo and rocket fuel meters could have an indicator or icon each, so it is easier to figure out.
- When the player dies, it goes straight back to the ship, without some kind of "game over" screen. So it was confusing the first time.
Despite those details, the game is really fun and it has a lot of potential!
Also, despite being a Windows executable, I managed to run it on Linux by adding the .exe to my steam library and forcing it to open with Proton Experimental :)
Congrats!!
Awesome game.
Really easy to understand controls. Enjoyed hovering above the planets and just shooting the bugs down. The shooting sound is a bit repetetive but doesn’t that bad. Really cool gui stats about the health, the oxygen and ammo.
Random suggestion:
My Playthrough:
This felt quite polished, really liked the main lobby visually, tho the instructions could use some work, the freedom of movement is amazing, really had fun (once I understood the controls) slinghying around and orbiting just above the bugs using the pistol recoil to adjust my trajectory, sometimes I got damaged even if I was quite a lot above the bugs, had to finish my run on basically 0 hp shooting from space aha, the fact that bugs that are underground do not spawn untill you go inside the planet felt weird because untill you do it says 0 bugs remaining, nice lighting and planets as well, no idea how you had time to also animate the bugs XD.
Random Suggestions:
This has potential as a full game I think, could be lots of fun to play together with friends if there were more weapons, systems and enemies, maybe even the ability to destroy the actual planets!
Youtube Demo Video
I made a video, but I forgot to add sound lol. This video is with a version that includes a few fixes but it's basically the same, just tiny updates.
The game audio is pretty bad, the gunshots are way too loud. I didn't have much time to test and polish 😪
I liked the graphics. It was well polished and drifting through space was fun! Then the bugs got a little overwhelming lol
Great entry! I love the gameplay, and the game already has lots of "details". :)
I wonder how this would run on a Quest 3.
Hi guys! This is my first Jam. The idea is "a company that cleans mini-planets of parasites" Unfortunately I didn't have time to add more details because I've been pretty busy lol./ Seeing the hands without astronaut gloves is painful 😅. Hopefully, I'll have more time for the next one and make a better mini-game :)