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(2 edits) (+1)

Yoo, thanks for the video of the playthrough! Brought smile :) Actually yeah, the video helped me understand what player expected from controls. Yeah, i kinda expected that i made controls a bit too harsh so did not add any asteroids LOL.

I think my fist detection works only on tight fist, and and maybe yours was not that tight LOL. Yeah, the sos button is clanky :/

But, you know, if you felt lost in this game, its a good thing, cause its “Adrift” 😂

Glad you liked the cockpit, the sky is shader and every material is just a noise texture with some colors.

Also.. kinda small technical note: My calculations for controls force the player to follow the path of an object they are grabbing:

Which i thought is a good thing because it creates more realism…. but now i see it just makes the experience confusing…

Again, big thanks for the review and video, means a lot :))