A lot of very interesting stuff in this one! I like the art style, the visual effects, and the animated character. Having all the menus and a tutorial was a nice bit of polish. However, even with the tutorial (which succeeded in helping me understand the controls at least), I really wasn't able to make sense of the puzzles. I got through the first one, although, I'm not sure how/why, but then got totally stuck on the second one. With a little more explanation of how the puzzles are meant to work, this one could be really cool!
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Godot version used
4.7
What device(s) was used for development
Steam VR, Windows
Comments
Like other have said, it's a bit confusing. The game looks cool and I like there is an animated character in the scene. Great work!
Wow. What a crazy experience. Definitely a sanity drift. A bit confusing at the start.. and in the middle.. and at the end, but cool.
The controls felt smooth and design is clear. Thats crazy good for just 1 week game. Really cool puzzle game.
Here are few suggestions that i think would clear up some confusion
- Clarify that “lock” function is not on every level.
- Color mark what is joy and what is memory
I might not understand this fully, but detection if object on pad or not only works 3-5 second after the gravity shift. After that, even if you slam the object into a pad, it doesn’t detect it. It makes sense, but at first it was confusing (maybe i missed some part of the tutorial)
The ui on top left is not fully visible, im on Quest3, so i couldn’t see all the info.
And definitely add more videos and pictures to itch page, this is actually good and interesting game! Impressive work in just 7 days.
My Playthrough:
This made my personal sanity drifted a lot for sure playing this :D I loved the visuals (especially the transitions and room effects), sounds and controls (once I actually understood them)! This is such a cool puzzle game! The controls and rules even explained way too fast and the top left ui is not in my field of view on my quest 2 so I couldn’t really rely on them. It took me a long time to understand all the rules and controls but I had a blast playing this! Definately my favourite entry I’ve played so far! Also, in the tutorial the robot did not wait for me to try every action, liar! 🤣
Random Suggestions:
- have both the controls and some images on how to do things/the rules permanently on the player hand, there are a lot and everythign happens quite fast!
- disable the automatic gravity shift countdown and make it only manual, this could reduce confusion for sure
- slow down a ton the dialogs fo the robot please! I missed a good 30% of them and had a hard time understanding how things worked, maybe even make it so you have to interact with the robot to get the next line
- explain that you are not able to lock memories in place in all levels
- color code memories and joy so that you understand easier which objects have to go on which pads
- ancor the the top left window to the world or one of the player hands instead of the actual player view, it’s unfortunate it was too far out for me too see, not everyone has high fov headsets :D
- add more screenshots and maybe even a few clips to the itch.io game page, I did not expect to find so much in this, maybe more people would try it if they saw a few preview images showcases how much is there to try here
I just couldn't get past level 2. I tried placing the blocks and balls on the other platform but nothing seemed to work. In the tutorial the anchoring was fine but in level 2 I didn't seem to be able to anchor anymore. Also please update the game description a bit more.
I enjoyed the visuals when going between the levels, the transition was cool.


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