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(1 edit) (+1)

Cute idea! I liked the light narrative and seeing where the story would go. I think the strong signposting of mechanics hurt the puzzle feel. Maybe layering in more routes, or have an ordering you can fail – e.g. have to hit the lever before going down a one-way would deepen the experience.

I also got a bit frustrated at the ‘you can’t rotate the tile you are standing on’. Better to not let me enter that tile.

Cool idea and great cast of characters! Was fun to talk to them all.

thank you. glad you liked it ✨✨