Very nice entry. A basic concept with an excellent execution.
I can't compliment your palette and its usage enough. Camp ownership is always crystal clear, the same goes for digs. I especially appreciate that you've added exclamation marks to indicate which digs would be more important to bomb.
The entire UX is pretty much flawless, nice focus on your part since the entire game rests on its shoulders. also love your two portraits, very characterful.
The game itself plays very well but is a bit too simple for my taste. Since income and damage are fairly random there's less strategy involved than one would initially think. Winning consistently is fairly trivial but doesn't feel as good as I think it could.
Having a limited number of action each turn (so that we're forced to choose between placing more camp, more digs or more bombs) may be the way to go to make decision making more satisfying.
I would have also loved an option to just pass my entire turn, as having to pass the turn of each camp individually gets pretty tedious. Is there an option I missed ?
If I had to nitpick one last time, I was a bit disapointed when the game asked to "press space to restart". It threw me out of the gameboy feel (which you had nailed down until then).
Still, great entry all around, nice job. Definitely in my personal top 10.