I very much appreciate the lengthy comment!
Hope you wont't mind a lengthy response - I'd love get more feedback, if you got a couple more minutes to spare
visual cohesion [...] elements of the environment i am confusing with actual units, as the treatment is almost identical [...] a random flower in the scenery had more detail and more of a unique design, than one of the basic controllable units.
I'd love to hear more specifics, if you would, so that I can take a closer look myself.
Any perticular assets you have in mind?
All units have like a bobbing animation when idle to help them not blend into the background (wish I could upload a gif).
Beyond that, if it is accented blue, it's one of yours, if it's red - it's the enemy.

A lot of enviromental assets propably do have a higher density of detail, especially in the textures, than many of the lower tier units.
That's largely an admission to my limitations as an "animator". An enviromental asset only requires a singular sprite, a unit requires at the bare minimum four. So every bit of extra detail quadruples(+) the work load. So fancier details have to be reserved for stuff that doesn't move.
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The tutorial focusses on things like camera control and basic things that are intuitive to RTS players, but there was no real description of a goal, or what or how to build units, or even any indication that the tutorial had ended?
I'm certainly not entirely happy with the state of the tutorial. It was something implemented very late and I think its inadequate; but I'm not sure I can agree with you on all these points.
I apologize for the wall of images.


The tutorial then ends with the notification that the tutorial has been completed.
The tutorial isn't nearly as elegant, or hand holdy as I wished, and some of the hints are too easy to miss. But it's all in there. I'll gladly walk you through things though, should you feel like giving this another chance.
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I then tried level 2, where I could actually play the game, but i was just lost,
The goal in chapter two is to destroy the four enemy bases revealed on the map.
It did not help that in fullscreen, half of the UI is hidden behind the map, making it next to impossible to build certain units
Please, PLEASE, PLEASE send us a screenshot of that. Sounds like a major bug that should obviously not be happening. We encountered nothing like what you're describing on our own end during development. What format monitor do you have?
I dont mean to be harsh or have this come off as negative review. just my honest opinions
No, please, more of it. We're allways desperate for actual critisim. <3